For her and many other creators and fans, Maxis' maligned evolution sim has proven itself anything but a disappointment. It's a wonderful experience being a part of it!"Īs for the negative opinions that still linger around Spore itself (namely the idea that it's a much better joke than it is a game), Frewin's attitude remains pretty positive. "The Spore community within YouTube," Frewin gushed, "That is an entirely different thing! For a game that many seem to think is dead, the community that hangs around my channel is incredibly active and enjoyable, with people always asking for more, trying out their own creations, learning how to mod and create, and quite frequently, new names popping up not even knowing what Spore is. Frewin described a climate of tension and harassment against new faces and long-standing moderators alike, which makes the distance that she described between herself and the group that originally nurtured her hobby all the more understandable.īut while older communities began to fail her, Frewin found and formed a new one through the DarkEdgeTV channel. As the community shrinks and becomes more insular, tolerance for interference or outsiders unfamiliar with the forum's norms has declined as well. Politeness appears to be a big part of the rift that's formed between her and her old haunt. The forum community nowadays is… odd, to be polite." ![]() However over the years, it feels like all of the original 'masters' have since moved on with only a handful of us still kicking around. "The forum communities were both welcoming and competitive, various clubs and contests for various themes and a hierarchy of more popular creators that I strived to be a part of. "The art-scene early on was incredible," Frewin recalled. It's a story that might resemble quite a few game communities, particularly those built around creative expression. "The Spore community has been very interesting over the years," she told me, "However I can't tell if the community has changed, I have grown up, or a combination of both." As is often the case, "interesting" may have been a diplomatic choice of words on Frewin's part. "It can be time consuming to make anything, but I always feel proud of the results, and I am extremely grateful that I have an audience willing to watch, learn, and critique."Ĭommunity is a crucial part of Frewin's work, but she's had to change where she looks for it over time. This lead to her experimenting with both Sculptris and more recently ZBrush, both pieces of highly technical software used by many professional 3D modellers. "I had a lot of encouraging support from viewers and subscribers suggesting I should try out 3D art and recommending various software," Frewin told me. ![]() It's not so surprising then that Frewin also dabbles in more traditional 3D creature modelling. There's no replacing more versatile and purpose-built tools in that regard.
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