![]() ![]() I mainly work in full HD for UK clients where the TV frame rate is 25 fps. The default settings for Cinema 4D are to have animations set at the American Standard 30 Frames per second (fps), with a render resolution of 640 by 480 pixels. Here are a couple of final small tips which can speed up your workflow when using Cinema 4D. Making the UI your ownīy using context sensitive menus and using the HUD via the Viewport panels, you can speed up your workflow while getting a range of critical information displayed The one thing I do with all my custom layouts is nest the ‘Customise Commands’ button in a handy location so that I can add more tools as I need. Once you have started to get your head round these workflows, you can create your own layouts of tools for specific tasks, by right clicking on the small array of grey dots which appear on individual panels which give you the options of undocking and arranging palettes to suit your specific favourite tools or computer setups.įor example I have a Cinema 4D custom layout for when I am working on 2 screens, another for when I am using when I am using the 3rd Party GPU render plugin Octane, which loads up a live preview window. I use these all the time, especially the Sculpting and BP UV Edit view for quick sculpting and texture management respectively. This is due to the fact that the layout of Cinema 4D is customisable to give you access to the best tool for a specific workflow.ĭifferent workflows are available at the top right using the ‘Layout’ dropdown menu. However when you first open Cinema 4D, none of these toolsets is immediately apparent. It has a wide range of toolsets from advanced polygon modelling and animation through to sculpting and even 3D texture painting (dependant on your Cinema 4D version). One of the most useful features of Cinema 4D is its versatility. You can also create your own custom layouts easily Using different layouts for specific tasks, such as sculpting in Cinema 4D studio, quickly speeds up your workflow. ![]() ![]() This makes Cinema 4D one the most powerful and straightforward 3D programmes to keep yourself organised. You can further augment the object list by adding them to layers, which can batch control object visibility, if they can be selected and hide them from the object list altogether. This is particularly useful if your working with sweep or lathe objects as it can give you quick access to your creation splines. If you're working with parametric objects and modifiers you can toggle the ‘tick’ button to switch them off and on. You can also control visibility of objects, either to have them visible only in edit view or have them render only. You can use Nulls (which are objects which only exist as placeholders) to group a range of objects and animate them from the null's pivot point rather than the object’s own pivot point. While great for keeping things organised, it can also be a great boon for animating. The object list works with a parent-child relationship, which means that any object placed into another will inherit the properties of the parent. Understanding and keeping the the object list in Cinema 4D is the key to keeping your files nice and tidy, and it also unlocks a lot of the fundamental power of Cinema 4D. Even complex animation devices such as this character rig are dependant on the basic parenting concepts in the Cinema 4D object list
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