![]() ![]() A reference is handy here, I personally used this. Move the bottom up a little bit to squash it, then select the top vertex and the two rings of vertices below it. A little white circle will appear around the vertex, you can change the size of it by scrolling to determine which vertices are affected by moving the one. This grabs the vertex and locks it's movement to the Z axis. Now, with the bottom vertex selected, press G, and then Z. It helps you see what in the world you are doing. This may be a good point to use the number pad buttons 3 or 1 and 5 to get an orthographic side view. This enables proportional editing, which allows us to influence other vertices. Select the linear curve from the drop-down, the one that looks like an upside-down V. A little blue circle should appear, with a curve next to it. Now, press O, and watch what it does at the bottom of the 3d view. Select the bottom by right-clicking on it. Hit TAB on the keyboard to go into edit mode, where we can move the vertices around. This is the base we will modify to create the glass of the light-bulb. Type SHIFT-A to bring up the “Add” menu, and under “MESH” at the top, select “UV Sphere”. Use this method to get rid of the lamp as well, the dotted ball. Select the cube by right-clicking it, and press delete or X to get rid of it. The first thing we will do is model the light-bulb itself. Finally, the little bit on the top right (white) is the outliner, which shows all the objects in the scene. The bottom is the timeline, which is more used for animation. The right side is the properties, which we will be using a LOT, so remember it's name. The left is the toolbar, we won't use this all that much. The top (purple) is the taskbar, this will come in more later. The main area shows the 3d viewport with the default cube, the camera, and the lamp. I will keep this brief and to the action. Pressing 5 on the number pad will put the view into orthographic mode, which flattens perspective, and is handy for certain parts of this tutorial.īesides navigation, note the different windows. ![]() One thing to note that is very handy when modelling: use the 1, 3, and 7 keys on the number-pad to get, respectively, the front, side, and top view. Blender uses the middle mouse button to rotate an object, which is a bit odd, but you will get used to it. Your version may have a different splash screen, I'm just a bit behind in my version :)Ĭlick off the screen to close it, and right away, notice that all the right mouse button does is move the cross-hairs. Once you have downloaded and installed blender, start it up. Go to and download the latest edition for whatever specifications your computer has. This tutorial is a little bit tricky to do without it :)
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